What is the Webseed Studio 3D technology? The technology of Webseed Studio 3D software leans on an engine OpenGL developed with Java language. To bring the biggest comfort and the best compatibility to the user, the engine of applets Webseed Studio 3D works in OpenGL 1.1 and with Java 1.1 and superior. So you can take advantage completely of the Webseed Studio 3D experience without caring about the technical matters.
What am I able to do with the free version of Webseed Studio 3D? The free version of Webseed Studio 3D is a completely functional version. You can realize so many projects and applets as you wish, just as you could do with the paying version. On the other hand you cannot use this version with commercial purposes. Furthermore, the free version contains a mobile overprinted logo on your applets.
Do I need a plug-in to see Webseed Studio 3D applets? Webseed Studio 3D uses the technology of Java and then doesn’t require any directX plug-in. The majority of PCs are preinstalled with the Java technology. The Java environment is now installed on more than 95 % of PCs. What means that the internet users can see Webseed Studio 3D applets without any problem.
How to see a Webseed Studio 3D applet? Applets generated with Webseed Studio 3D are visible with any internet browser. If you use Internet Explorer verify that Java is enabled in Tools > Options > Advanced and tick Use JRE. In the same way, in Firefox, go to Tools > Options > Content and tick Enable Java.
Can I generate a virtual visit (walkthrough navigation mode) with Webseed Studio 3D? The virtual visit and the collisions will be integrated into the version 2.0 of Webseed Studio 3D which will be released in April, 2007.
What is the system of license of Webseed Studio 3D? The license of Webseed Studio 3D is definitive for the bought version. Furthermore, every user who will buy Webseed Studio 3D 1.0 will have a one year upgrade offered. What means that you will certainly obtain Webseed Studio 3D 2.0 without having to pay more!
How to buy Webseed Studio 3D? At the moment Webseed Studio 3D is exclusively available on the www.ViewLife.Com site on-line store.
Once downloaded, how can I activate Webseed Studio 3D? First of all, install Webseed Studio 3D on your workstation. To authorize your software, send to ViewLife.fr the file that you will find in the Activation folder of your installation file. In return, you will receive a serial number which will allow you to use Webseed Studio 3D.
Can I install Webseed Studio 3D Studio on Mac OS? At the moment Webseed Studio 3D Studio can be installed only on Windows. The version 1.0 is totally operational on Windows NT, 2000 and XP.
I can not see my Webseed Studio 3D applet on Mac OS. The Webseed Studio 3D applets are visible without limitations on Mac OSX on Intel base. Other generations of Mac have for the moment uncertain results.
What is the working stream of Webseed Studio 3D? To begin a project under Webseed Studio 3D you have to import 3D objects. Webseed Studio 3D imports the Vrml97 / 2.0 format. Then, the power of its OpenGL engine allows you to apply either predefined materials or that you create yourself. Furthermore, Webseed Studio 3D bears the hierarchies and the animations of objects produced in the 3D software. Webseed Studio 3D also allows to set up 2D interfaces by means of images and buttons. Once done, the intuitive system of actions lets you design all the interactions that you wish. To finish, your project is exported towards the Applet format that you can simply put online on your site.
I have imported a VRML file from Maya but I do not see textures. Why? During the export of your scene in VRML, Maya creates absolute paths of textures while Webseed Studio 3D reads the relative paths. For more explanations, consult the Tutorials page.
I have exported my VRML file from 3dsmax as indicated on the ViewLife site but I do not see textures in Webseed Studio 3D. Why? To be able to read correctly the textures coordinates (UV) of the 3D objects, Webseed Studio 3D needs the exported object to contain a texture applied in the diffuse channel of the material. Furthermore, make sure to unfold the UV with the Unwrap UV modifier at the risk of losing them to the export. For more explanations, consult the Tutorials page.
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